AI Insights · Timothy · January 2023
Top 5 Platformer Games on Android in South America: Q4 2022
Explore the performance of the top 5 platformer games on Android in South America during Q4 2022, focusing on downloads, revenue, and active users.
In the fourth quarter of 2022, the top platformer games on Android in South America demonstrated varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics for each game, with data sourced from Sensor Tower.
Stumble Guys, published by Scopely, showed notable fluctuations in its weekly downloads, starting at around 757K in late September and dropping to approximately 428K by the end of November. However, the game saw a resurgence in December, peaking at 801K downloads in the week of December 19. Revenue-wise, the game started strong with $117K at the end of September, peaking at $172K in early October, and then stabilizing around the $90K to $140K range towards the end of the quarter. Active users followed a similar pattern, with a dip from around 4.1M in late September to about 2.7M in November, before climbing back to 3.5M by the end of December.
Subway Surfers, from SYBO Games, maintained a consistent download rate throughout the quarter, ranging between 524K and 772K, with a notable peak in the final week of December. Revenue for this game was relatively modest, peaking at $16K in mid-October and then hovering between $4.7K and $11K for the remainder of the quarter. The game's active user base saw a gradual decline from 51.4M at the end of September to 29.3M by the end of December.
Tomb of the Mask, by Playgendary Limited, experienced steady download growth, starting at 225K in late September and reaching 367K in the last week of December. Revenue was stable, fluctuating between $137 and $257 weekly. Active users showed a consistent trend, with numbers ranging from 6.8M to 8.3M throughout the quarter.
Geometry Dash Lite, from RobTop Games, had a stable download rate with a slight dip in November, starting at 285K in late September and ending at 237K in December. Active users remained relatively steady, fluctuating between 3.4M and 3.9M over the quarter.
Zombie Tsunami, published by Mobigame SAS, saw consistent weekly downloads, ranging from 183K to 271K. Revenue peaked at $632 in early November, before stabilizing between $311 and $446 towards the end of the quarter. Active users showed a slight increase, starting at 3.6M in late September and reaching 4.2M by the end of October, before leveling off around 3.7M in December.
For more detailed insights and data, visit Sensor Tower.